Great adventures are the foundation of any tabletop RPG. The Dragonlance series, the Vault of the Drow, Tomb of Horrors, Sunless Citadel, Rise of the Runelords—and even Open Design’s own Courts of the Shadow Fey have all defined adventure for a generation of gamers.
The Midgard Tales project aims to do to the same, with 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the release of a chained god. These are adventures to be remembered, adventures to shake the foundations of complacency and “just another dungeon.”
Midgard Tales aims to encourage the best of new and existing adventure design talent to give you adventures from levels 1 to 15 that your players never forget.
The project will be led by designer Christina Stiles, assisted by Wolfgang Baur and Ben McFarland.