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Last year, Rite Publishing, with the support of Cubicle 7 Entertainment, released “The Curse of the Golden Spear” trilogy of modules for use with the Pathfinder Roleplaying Game. These critically acclaimed adventure modules introduced players and Game Masters alike to the island realm of Kaidan. Now [they] are ready to take the next step: the production of a campaign guidebook, detailing more fully the people and places of Kaidan.

An oriental fantasy-horror setting, Kaidan derives its mythos exclusively from the legends and histories of Japan. The very word, Kaidan, is Japanese for ghost story, or spooky tale, and such a name is apropos. Ruled over by an undying shogun in the name of an immortal child emperor, Kaidan is a land of trapped souls, restless dead, vengeful demons and afflicted spirits. In Kaidan, death is never the end, but only one more unhappy spoke in a bleak and twisted karmic cycle. Here, adventurers are sorely needed, if only to hold back the darkness a little longer.

Do you remember D&D adventures which consisted solely of trekking to a dragon’s lair and slaying it, old-school style?  Have you fond memories of the NIGHT BELOW boxed set - in particular the first book which details the area of Haranshire and the various goings-on there?

If you love the idea of a small village setting, detailed with various plot hooks and sub-quests, followed by a good-old fashioned hex-crawl and a dragon slaying, this adventure is for you!  It’s NIGHT BELOW crossed with THE HOBBIT.  Kinda.

TO SLAY A DRAGON is an adventure written by Russell “MORRUS” Morrissey, owner of EN World.

TO SLAY A DRAGON for the PATHFINDER RPG is divided into three parts:

THE ILLS OF HENGISTBURY details the village of Hengistbury and its environs. Numerous small quests and hooks bring the area alive. 

THE JOURNEY details the trek to Skull Mountain, the lair of the dragon.  A traditional journey across a hex-map, with random encounters and notable locations along the way.  The party will be harrassed by the dragon’s kobold spies as they get closer to their destination. 

INTO THE DRAGON’s LAIR details the lair of the dragon (a volcano, of course!) and the dragon itself, along with its kobold minions. 

“Welcome to Mortiston, USA” is a multi-system zombie apocalypse set in an “average” American town.  The setting is licensed for five different RPG game systems. All game stats are included for immediate integration into any game of Outbreak: Undead, Savage Worlds, The Modern Path for Pathfinder, Rotworld and OGL Modern.  Mortiston needs heroes who can step up to the challenge, or only the dead and the damned will walk the streets, or something far, far worse…

 Mortiston, USA tells a sad story of 191 days of death and decay at the hands of the walking dead. A full timeline is also annotated in the individual entries so that each character and location is modified by the changes that occur during the story. This is done using a combination of maps, timeline, and relationship charts detailing both the physical changes and its effects on the remaining population. So, Mortiston, USA is a RPG supplement that not only details people, places and things, but also how time affects them. We also give you a full world overview so you get a better idea of how Mortiston fits into the Grand Scheme of the entire planet.

This is the world of Terah, a Steampunk Campaign setting for the Pathinder Roleplaying Game. The Terah World Guide is slated to come out this July at PaizoCon 2012 and will be the flagship product of Rossi Publishing Games. Although the project is already partially funded and the release date is certain, further donations will allow us to add more art/other content to the World Guide and will speed up the rate at which we can release further supplements once the World Guide has been published.

Imagine an island, cut off from the rest of the world by a series of treacherous coral reefs. Imagine that the island was plagued by a war that lasted hundreds of years, only to be divided into provinces ruled by warlords. Imagine that as technology improved and advanced in the world outside, the island has remained much the same as it has always been. Now imagine that foreigners have brought the outside world to that island, and things have changed forever…This is the island of Rosuto-Shima, a place torn between honoring the old traditions and embracing new technology. The rulers of Rosuto-Shima’s eleven provinces have turned from open warfare to quiet competition, racing to develop improved technologies that will solidify and build the power of their province. It is a time of renaissance in Rosuto-Shima, but also a time of darkness. As more and more people turn to the new ways, the old ways are forgotten, and the old gods are not pleased. Unlike traditional fantasy settings, Steampunk Musha draws on East Asian mythology and history and combines aspects of several cultural traditions along with Victorian-era technology.

This Kickstarter will fund the Technology Demo of the Pathfinder Online Massively Multiplayer Online RPG.  The Technology Demo will be fully playable, integrating account management, character creation, a virtual world server, multiple simultaneously connected clients, middleware used for rendering landscapes and characters, basic game mechanics, and player communications.  The demo will only support a few simultaneous users exploring a couple of small locations, so the general public won’t be able to play it, but we will produce a short video of the demo that everyone will be able to experience, and a special longer video exclusively for backers of this Kickstarter.

Rappan Athuk, the legendary mega-dungeon by Necromancer Games is nothing more and nothing less than a good, old–fashioned, First Edition dungeon crawl updated for the Pathfinder Roleplaying Game and the Swords & Wizardry rules. Very difficult, Rappan Athuk will truly strike fear into the hearts of the most stalwart adventurers. It offers legions of inventive traps, tricks, strange features, and monsters — many of them never before seen. It affords numerous opportunities for roleplaying, but anyone willing to brave these subterranean halls better arrive ready to rumble, or their lives will be short indeed.

Great adventures are the foundation of any tabletop RPG. The Dragonlance series, the Vault of the DrowTomb of Horrors, Sunless Citadel, Rise of the Runelords—and even Open Design’s own Courts of the Shadow Fey have all defined adventure for a generation of gamers.

The Midgard Tales project aims to do to the same, with 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the release of a chained god. These are adventures to be remembered, adventures to shake the foundations of complacency and “just another dungeon.”

Midgard Tales aims to encourage the best of new and existing adventure design talent to give you adventures from levels 1 to 15 that your players never forget.

The project will be led by designer Christina Stiles, assisted by Wolfgang Baur and Ben McFarland.

Quicksilver Cover

What would it be like if a quaint medieval fantasy realm had humans, goblins, and elves living peacefully side-by-side?  What if there were psionic powers?  What if there was a strange substance that “mind-mages” could shape, and imbue with mystical abilities?  And, what if that process occasionally went awry, producing creatures of living metal that immediately turned on their would-be manipulators?

Why, then, my friends, you would have Seloria, the land of Quicksilver!

Alternate Objectives is a DM resource and advice book. It describes ways to run encounters where the PCs have a mission beyond slaying the monsters, such as protecting the king from assassins, or escaping before an entire army descends upon the heroes. The book will offer both advice for building your own encounters, and sample encounters that you can drop directly into your own game. (The sample encounters will be for D&D 4e and Pathfinder, but the advice can be adapted to a range of systems).

The NeoExodus Adventure Origin of Man for Pathfinder RPG is a project with the goal of designing an adventure, Origin of Man, to be released August 2012 during the international gaming convention known as Gen Con.  The Origin of Man adventure will serve as an introductory adventure and showcase of the NeoExodus: A House Divided campaign setting and its unique differences from all the other gaming campaign on the market for Pathfinder. This exceptional and unique adventure will only help draw interest to NeoExodus and in turn, helping to support the Pathfinder Roleplaying Game created by Paizo Publishing. Origin of Man is an adventure for characters levels 3-5.

We’re producing a short sourcebook for naval adventures in role-playing games, in particular Dungeons & Dragons and Pathfinder (and possibly other systems, based on pledges). We’d like your support. Many of the most famous explorers and adventurers of history and fiction traveled by ship, but fantasy role-playing games seldom give much love to the high seas. There are whole realms of aqueous action where players and game masters have to fumble along, and since most gamers don’t spend their weekends as corsairs it’s not easy to just wing it. We at E.N. Publishing want to sail to the rescue. Our ZEITGEIST adventure path includes a wide variety of naval encounters, and we’ve developed simplified rules for GMs to handle those scenarios quickly. But there are so many more possible adventures at sea than we can fit into our series, so we’d like to expand the quick-play rules into a short sourcebook for naval gaming, Admiral o’ the High Seas.