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"Welcome to Mortiston, USA" is a multi-system zombie apocalypse set in an “average” American town.  The setting is licensed for five different RPG game systems. All game stats are included for immediate integration into any game of Outbreak: Undead, Savage Worlds, The Modern Path for Pathfinder, Rotworld and OGL Modern.  Mortiston needs heroes who can step up to the challenge, or only the dead and the damned will walk the streets, or something far, far worse…

 Mortiston, USA tells a sad story of 191 days of death and decay at the hands of the walking dead. A full timeline is also annotated in the individual entries so that each character and location is modified by the changes that occur during the story. This is done using a combination of maps, timeline, and relationship charts detailing both the physical changes and its effects on the remaining population. So, Mortiston, USA is a RPG supplement that not only details people, places and things, but also how time affects them. We also give you a full world overview so you get a better idea of how Mortiston fits into the Grand Scheme of the entire planet.

It’s an epic fantasy tabletop roleplaying game. Swords and sorcery, high adventure, creatures and quests — All of the elements you crave, but presented with a unique spin you’ve never experienced before. The game will be written, assembled, and fully illustrated by me (you can check out my full bio on the right side of this page), and I’m confident people will enjoy the end result. I’ve been playing and running tabletop RPGs for over 25 years, so I know what makes a fun game and a great social experience. I look forward to sharing my vision with you and your gaming group.

Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the backs of these stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who stalk the narrow corridors in search of sport and those who serve a purpose greater than all the others. Heroes. Freebooters. Mercenaries. Adventurers.

Beyond the comforts of home lie worlds of epic adventure.

A Game That is Yours to Command

Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desires and wander upon planes of your own imagining and plunder the wealth of adventure.

Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it.

It’s easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.

Dice and Monsters & Treasure sold separately.

Outlive Outdead is a unique tabletop roleplaying game. You begin by creating a setting with humans and zombies. Then you play as humans surviving in the zombie apocalypse but, if you die, you join the GM and play zombies trying to kill the other players’ humans! Players have told us it makes you feel like you’re in an episode of a certain zombie TV show that we probably cannot name for silly legal reasons. 

Using Cinema6, simple and fast gaming based on the OpenD6 OGL.  Steampunk meets a classic Western setting on a distant planet, far from Earth. Mankind left Earth centuries ago in search of a new home in a massive exodus. Many did not survive the trip, but those who survived crash-landed on a massive planet, filled with danger and struggle; they named this harsh new world Westward.  With cover art by Tyler Walpole.  Grab your revolver and pledge now!

New Fire is a finished game, and we are looking to publish the core rules and setting into a book called the Temikamatl (‘Book of Dreams’). We are putting it together as we speak, polishing it and ensuring it will be as smooth and shiny as an obsidian mirror! It will be about 300 pages long and contain everything you need to know in order to both play and run New Fire.

Curse the Darkness is a post-apocalyptic roleplaying game about identity and hard choices. It is the first RPG from Play Attention Games, Inc., a new game company founded by Matthew McFarland and Michelle Lyons-McFarland.  Curse the Darkness uses an original game system based around playing cards. Unlike many RPGs, it doesn’t have a skill list or a complicated system for resolving combat and other situations. Instead, players undertake two kinds of Challenge: Character and Removal.

Southern Rising Logo

Southern Rising is a roleplaying game in which players take on the roles of average citizens (businessmen, school teachers, public servants, police officers, and/or soldiers) trying to stop the rising of the confederacy by any means necessary. 

Set in 2011 the game allows modern player characters to take on undead soldiers of the Confederacy, making this a mash-up of genres. It is a skill-based table-top RPG which begs the question, “What if the South did rise again - as UNDEAD! 

Southern Rising is not the typical skill-based role playing game. It has a unique twist. It is three games in one! You can play the default setting (modern vs. undead with civil war technology), Alternate History (supernatural elements during the civil war) or a strict historical campaign. The rulebook gives information on all three! 

Metamorphosis Alpha was the very first science-fiction roleplaying game, written and designed by James M. Ward and published by TSR in 1976. It became the precursor and inspiration for other settings that included mutations, forgotten technology, and lost mysteries. Now Signal Fire Studios is prepared to relaunch Metamorphosis Alpha as a self-contained RPG with setting material by James M. Ward and a new set of rules designed by Jamie Chambers. The plan is to bring MA back with followup products, adventures, and keep it going as long as the fans enjoy our game and support us!

Witch Girls Adventures did the impossible by bringing table top role-playing to a new and under appreciated demographic (Girls ages 11-16).  Now two years later we’re preparing our second edition, “Witch Girls: Book of Shadows” .  Our goal is a bigger print run and a full color book with the same easy rules and character generation and expansive family friendly world.

Parsec is a fast, simple system with minimal notes and bookkeeping that still lets you create and portray a huge variety of futuristic characters.  The conflict systems are interesting and all have consequences that will drive the story forward.  Players collaborate to determine what their goals are, what obstacles they will face, and when they spend time coming up with a cool plan, they get dice to use when they execute it.  Directors can set up a game session with very little preparation, and go into it already knowing what the players want to accomplish and what challenges they want to face - no need for ‘railroading’ or trying to guess what will get the players to buy into the story.  There is a huge world to explore, and your characters can come from any part of it - suits, spies, explorers, criminals, revolutionaries, entertainers, soldiers, you name it.

2nd Edition was wonderful and unique. Not only did it maintain most of the game’s 1st Edition mechanics, but it created more options for the player and delivered to the Game Master a horde of awesome product. Enter Myth & Magic, a fantasy tabletop roleplaying game that brings back 2E and it brings it back better than ever. Myth & Magic retains so much of what made 2E so damn great and at the same time cleans up and modernizes a few of the mechanics. This is a whopper of a book, with every rule and suggestion to create and play a heroic Myth & Magic character.


The Whole Hole: A Gadabout’s Guide to Mutha Oith, Volume 01:
Keister Island is the first in an ongoing series of guidebooks and expansions for the acclaimed Low Life RPG (created by Andy Hopp and first published by Great White Games). Low Life takes place gazillions of years in the future. The hoomanrace is extinct and everyone is evolved from the dregs that survived the various cataclysms and apocalypses (cockroaches, worms, snack cakes, etc…). Low Life, High Adventure.

dog eat dog -- a game about colonialism

Dog Eat Dog is a roleplaying game where you play out the colonization of a Pacific island, with the players taking on the roles of the Natives, while one embodies the Occupation forces. It’s designed to be fun and thought-provoking for experienced roleplayers, but easily accessible for people new to the hobby. A token economy tracks your decisions and determines whether you’ll go out fighting, assimilate, keep hold of the island, or lose it forever.

Full Moon is a roleplaying game about life on the lunar frontier. Sometime in the future, man has colonized the moon in search of minerals rare and valuable on Earth. Men and women come in search of their fortunes, and where the ambitious go, opportunists follow.

Full Moon is based on Fate, a set of rules that has been used in games ranging from contemporary urban fantasy (the Dresden Files RPG) to far-future hard science fiction (Diaspora). The system is built for games where the players have as much investment in telling the story as the GM does, and the rules reward players for their interest by giving them plenty of tools for influencing the game.