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Last year, Rite Publishing, with the support of Cubicle 7 Entertainment, released “The Curse of the Golden Spear” trilogy of modules for use with the Pathfinder Roleplaying Game. These critically acclaimed adventure modules introduced players and Game Masters alike to the island realm of Kaidan. Now [they] are ready to take the next step: the production of a campaign guidebook, detailing more fully the people and places of Kaidan.

An oriental fantasy-horror setting, Kaidan derives its mythos exclusively from the legends and histories of Japan. The very word, Kaidan, is Japanese for ghost story, or spooky tale, and such a name is apropos. Ruled over by an undying shogun in the name of an immortal child emperor, Kaidan is a land of trapped souls, restless dead, vengeful demons and afflicted spirits. In Kaidan, death is never the end, but only one more unhappy spoke in a bleak and twisted karmic cycle. Here, adventurers are sorely needed, if only to hold back the darkness a little longer.

This is the world of Terah, a Steampunk Campaign setting for the Pathinder Roleplaying Game. The Terah World Guide is slated to come out this July at PaizoCon 2012 and will be the flagship product of Rossi Publishing Games. Although the project is already partially funded and the release date is certain, further donations will allow us to add more art/other content to the World Guide and will speed up the rate at which we can release further supplements once the World Guide has been published.

Imagine an island, cut off from the rest of the world by a series of treacherous coral reefs. Imagine that the island was plagued by a war that lasted hundreds of years, only to be divided into provinces ruled by warlords. Imagine that as technology improved and advanced in the world outside, the island has remained much the same as it has always been. Now imagine that foreigners have brought the outside world to that island, and things have changed forever…This is the island of Rosuto-Shima, a place torn between honoring the old traditions and embracing new technology. The rulers of Rosuto-Shima’s eleven provinces have turned from open warfare to quiet competition, racing to develop improved technologies that will solidify and build the power of their province. It is a time of renaissance in Rosuto-Shima, but also a time of darkness. As more and more people turn to the new ways, the old ways are forgotten, and the old gods are not pleased. Unlike traditional fantasy settings, Steampunk Musha draws on East Asian mythology and history and combines aspects of several cultural traditions along with Victorian-era technology.

This indiegogo campaign is designed to support the creation of Barrowmaze II (BMII) and, while doing so, provide supporters with exclusive extras and cool bonus perks.   Barrowmaze II is the second part of a two-part exploration-style megadungeon for Labyrinth Lord and other classic fantasy role-playing games. BMII is a continuation of the initial “dungeon sprawl” concept presented in Barrowmaze I (BMI) and is intended for mid-and-high level characters. BMI was a self-funded project published in early February for introductory to mid-level play. You can find it at rpgnow. Barrowmaze I and II combine into one large megadungeon. However, they can also be played independently and are self-contained. You can find links, updates, fan-creations, and freebies at the Barrowmaze website. [NOTE: I’d like to insert a picture but it won’t let me]

Great adventures are the foundation of any tabletop RPG. The Dragonlance series, the Vault of the DrowTomb of Horrors, Sunless Citadel, Rise of the Runelords—and even Open Design’s own Courts of the Shadow Fey have all defined adventure for a generation of gamers.

The Midgard Tales project aims to do to the same, with 13 adventures that reach out to remake classic themes, such as a demon-haunted mountain, a tribe of orcs and their hideous goddess, and the release of a chained god. These are adventures to be remembered, adventures to shake the foundations of complacency and “just another dungeon.”

Midgard Tales aims to encourage the best of new and existing adventure design talent to give you adventures from levels 1 to 15 that your players never forget.

The project will be led by designer Christina Stiles, assisted by Wolfgang Baur and Ben McFarland.